I like the way Alan Levine and Bryan Alexander describes digital storytelling. They start exactly where you should when trying to tell the story of digital storytelling– at the beginning. Their history of the progression of Web 2.0 is not deep but hits the core points that explain the “Web 2.0″ part of Web 2.0 Storytelling. It is their insistence on focusing upon examples of digital storytelling that I admire and find the most profitable to myself as a student. They do not go about saying how digital story telling should be but instead shows us examples of what it is and what it could be. It is this characteristic of their writing that makes me more apt to believe and investigate what they are saying and trying to contribute to digital storytelling as a whole (did you catch how digital storytelling, in and of itself, is a digital story
) One of the examples of digital storytelling that I enjoyed significantly was the amillionpenguins.org site that consisted of a novel written through the use of a wiki page for collaboration. Many of the part of the novel are long so I did not read many of them but found that the collaborative nature of this project shows just how powerful the digital media tools can be for the creation of a compelling and engaging narrative. It is also relatively easy to set up a wiki or similar technology, just like I have found and how Alan and Bryan describe. Definitely a great and enlightening read about the plethora of ways that I and others around me can use digital storytelling tools to tell a new story all their own.
Archive for the ‘Thought’ Category
Alan Levine and Bryan Alexander’s “Web 2.0 Storytelling: Emergence of a New Genre”
An interesting story of sorts….
So I am sure by now everyone has heard of the long awaited tablet by Apple. for many it ranks up their with the Shroud of Turin, the Holy Grail, and the Michael Jackson Moonwalk. It had many titles before its release into the wild: E-book killer, the bane of netbooks, the end of everything else as we know it? However, now it is out, the specs have been released, the capabilities analyzed and the prices revealed. So far the verdict has been quite underwhelming. Ars Technica, a popular tech blog can be cited saying, ” …the iPad isn’t going to waltz in and just change the world the way that its smaller predecessor, the iPhone, did. It’ll have to fight its way to the top, like the iPod.” in their feature article. The main issues that many are having is the absence of Flash media support, integrated web cam and an SD card slot. Many are narrating the story of their frustration through narrative YouTube videos. Chris Pirillo, a tech blogger, uses a familiar tech narrative style to analyze the uses and capabilities of the device. Another one of these videos is “Hitler responds to the iPad”.
Pretty funny
I feel that both styles of expression and telling this story are effective in their portrayal of this new device. I like these examples of digital storytelling because they span from one end of the spectrum to the other in terms of presentation, narrative style and over all purpose. I hope you enjoy them.
The Dynabook
The Dynabook is an interesting device that was what many would call the precursor to the laptop. I enjoyed learning about it through the article that I read called “Personal Dynamic Media” by Alan Kay. I enjoyed this article because it touches on how a computing device would allow for and enrich the creative faculties of humans. The article focused on how the creators of the Dynabook gave their creation to a group of children to see how they interacted with the device and what they would manage to create. The results were astounding with most of the children becoming very apt at programming the Dynabook to perform many tasks that we unavailable but desired by kids. One specific example of this is how a middle school aged girl decided to build an etch-a-sketch like tool for the Dynabook having not seen a similar tool created by the Dynabook designers. This ingenuity was birthed out of the creative initiative of the user and not supplied in whole by a company or manufacturer. I like how the article proved that the innovative power of technology is not in the technology itself but in the mind of the user. The power of the device is fully utilized and realized when the user creates with it. Great article.
The Personal Cyber-Infrastructure
The idea of a personal web space was something that I had thought of but had never really considered to the depth that it was presented by Gardner Campbell and Jim Groom. For me the web had always been a resource and a technical innovation that is helpful for the research and for learning. However, I have never seen it as a means of presenting myself and my thoughts to others. In the talk that Campbell gave to our class on last Thursday, he emphasized that technology is not just stuff. This struck me as very profound. Being a “geek” and using technology on a very frequent basis, I had always been interested in technology for what it was: the bits, the bytes, hard drives, cases, Windows, Linux, etc. Everything had a value and a use that was defined by what the objects function was. It never really occurred to me that the “stuff” also had a use in what it was used to do. This function of the technology did not take into account what the “stuff” does but rather what it creates by that innate use. This is where Campbell feels that universities, professors and by extension university technology departments miss how technology should be used in an academic setting.
Universities are often strange entities. They are comprised with many different people in leadership roles, with many different values and priorities. Despite this wide range of diversity, the administrative end of a university is to attract students to the school and rise in prestige among other universities around the country and the globe. To this end, universities will often promote themselves through programs, class offerings, student living accommodations and technology availability. We will focus on the latter of these promotable items. When a university tries to promote itself through technological advancements, it often involves a run-down of the computer labs on campus and/or the availability of technological services that are offered to the student. These services are totted for their robustness and ease of use. However, rarely is the technology described in terms of what a student has done with the technology or to what degree students avail themselves of those services offered. The universities fail to recognize the value of the work enabled or created by the technology and only care about if people view the presence of these technologies as a positive or negative.
This view by the university as a whole hampers the adoption of these technologies by professors and students because they are unfamiliar with what it does. They had no say in what technology was used and have to somehow make the technology supplied fit in with what is already present outside of the digital realm. this leaves many professors unwilling to adopt new technologies into their programs because they don’t see how it is relevant. All they see is a bunch of technological “stuff” thrown at them. This also has the effect of leaving the students at a loss as to what technology is available for them to us. As the professors try to ( or not try to ) introduce these technologies into their classes, the student is left with trying to cope with how a professor did ( or did not ) implement said technologies. In the end all parties are left stranded and confused by those tools that were supposed to be used to their benefit. The only party not affected directly by these decisions are the decision makers, the administrators of the university, who do not have to use the technology they prescribe.
Gardner Campbell feels that by allowing students to become the technology decision maker, by allowing students to control the lay out of their digital lives, the studnet will be more apt to use and create. They will have an inclination to innovate because they were encouraged to from the start. They would control both the means of creativity, the “stuff” of technology so that they can concentrate upon he more important end of technology, the creation.
In the beginning…
In the beginning the web was with Tim Berners-Lee and the web was Tim Berners-Lee…:-P So I am officially in control of my own means of creativity. I am excited about being able to use the knowledge that I have acquired in computer science and other computer tinkering to be able to construct my own digital identity. Along with my other class mates, I hope to take my freedom and run with it. More to come.